Table of Contents

Class SyntyGoblinCampBase

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

Base class for all Synty PolygonGoblinWarCamp-style outdoor camp rooms.

Unlike crypt rooms, a goblin war camp is an OPEN-AIR encampment:

  • No interior stone walls — palisades (log walls + stakes) only on the perimeter
  • Marsh/dirt/grass ground instead of stone tiles
  • Torches and braziers for light
  • Bones, skulls, footprints and vines as ambient swamp decor

Architecture mirrors SyntyCryptBase: SyntyGoblinCampBase (palisade walls, marsh floor, lights, ambient swamp decor, goblin spawners) ├── SyntyGoblinTentCluster (+ small/medium tents + cooking fire) ├── SyntyGoblinForge (+ workshop + anvil + weapon racks + warriors) └── SyntyGoblinThroneTent (+ leader tent + idol + banners + king)

Prefab paths target the PolygonGoblinWarCamp asset pack.

public abstract class SyntyGoblinCampBase : RoomBuilder
Inheritance
object
SyntyGoblinCampBase
Derived
Inherited Members
Extension Methods

Fields

Bones_01
Bones_02
Bones_03
Fern_01
Fern_02
Fire_Pit_01
Fire_Pit_02
Gate_01
Gate_02
GoblinArcherSpawner
GoblinKingSpawner
GoblinShamanSpawner
GoblinWarriorSpawner
Ground_Dirt_01
Ground_Dirt_Flat_01
Ground_Grass_Flat_01
Ground_Marsh_01
Ground_Marsh_02
Ground_Marsh_03
Ground_Marsh_04
Ground_Marsh_05
LogWall_01
LogWall_02
LogWall_03
LogWall_04
LogWall_Stake_1
LogWall_Stake_2
Mushroom_01
Mushroom_02
Mushroom_Grp_01
PGW
Pebbles_01
Pebbles_02
Reeds_01
Reeds_02
Rock_01
Rock_02
Skull_01
Skull_02
Skull_Pile_01
Skull_Pile_02
Swamp_Grass_01
Swamp_Grass_02
Swamp_Grass_03
Torch_01
Torch_02
Torch_03
Tower_01
Tower_02
TrollSpawner
Walkway_Straight_01
Walkway_Straight_02

Methods

AddCampBase()

Adds the standard goblin camp base content: Palisade Walls (perimeter only), Marsh Ground, Torch Lights, Swamp Grass / Mushrooms / Bones (ambient), Pebbles / Rocks. Subclasses call this in Configure() before adding camp-specific content.

AddCentralFirePit(float)

Add a single brazier/fire pit at the center of the area (used by tent / throne rooms).

AddGoblinPopulation(float, float)

Add goblin warrior + archer mixed spawners (standard camp population).