Table of Contents

Method Emitters

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

Emitters(string, string, float, string)

Add an emitter-based prop (e.g. Vases, object multi-emitter prefabs). Simple probability-based spawning.

public FieldModification Emitters(string prefabPath, string modName = null, float probability = 0.01, string modTag = "Props")

Parameters

prefabPath string
modName string
probability float
modTag string

Returns

FieldModification