Table of Contents

Method AddRotate

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

AddRotate(FieldSpawner, Vector3?, Vector3?)

Add SR_Rotate: random or offset rotation.

protected SR_Rotate AddRotate(FieldSpawner spawner, Vector3? eulerOffset = null, Vector3? randomRotation = null)

Parameters

spawner FieldSpawner
eulerOffset Vector3?
randomRotation Vector3?

Returns

SR_Rotate