Class SyntyPrison
Synty Prison — portcullis, locked doors, shackles, grates, torture table.
Original: Prison.asset = MP_Crypt Room + Undead Monsters
- MP_Prison(Portcullis, Wall_01, Doorframe w/Locked Door, Grate_Ground, Shackles x2, Stone Table, Stuff on Prison Table, Torture StretchTable)
public class SyntyPrison : SyntyCryptBase
- Inheritance
-
objectSyntyPrison
- Inherited Members
- Extension Methods
Properties
- SetupName
Asset name for the FieldSetup (e.g. "Crypt Armory_Code").
Methods
- Configure()
Called by Build() — add content layers here.