Table of Contents

Class SyntyPrison

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

Synty Prison — portcullis, locked doors, shackles, grates, torture table.

Original: Prison.asset = MP_Crypt Room + Undead Monsters

  • MP_Prison(Portcullis, Wall_01, Doorframe w/Locked Door, Grate_Ground, Shackles x2, Stone Table, Stuff on Prison Table, Torture StretchTable)
public class SyntyPrison : SyntyCryptBase
Inheritance
object
SyntyPrison
Inherited Members
Extension Methods

Properties

SetupName

Asset name for the FieldSetup (e.g. "Crypt Armory_Code").

Methods

Configure()

Called by Build() — add content layers here.