Table of Contents

Class StoneCorridorRoom

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

Builds a Stone Corridor FieldSetup that is an exact code replica of the original Corridor.asset from Assets/_GrindFest/Dungeons/Fields/.

Source analysis (Corridor.asset dump): Pack[0]: MP_Crypt Room (6 mods) Mod[0]: Stone Walls-Variant — Wall_01, Wall_01_Alt, Wall_03 + corners Mod[1]: Stone Floors-Variant — 9 floor tile variants (Tiles_02..010) Mod[2]: Lightning-Variant — Wall Torch with GetCoords + CellDistance Mod[3]: Pillars-Variant — Square + Broken pillar with variable gate Mod[4]: Rubble — 12 debris prefabs, probabilistic Mod[5]: FM_Vases — Vases Emitter, probabilistic Pack[1]: MP_Traps (1 mod) Mod[0]: Traps — Spears, Swing, Exploding Charm, Saw Rail Pack[2]: Root (0 mods) Instructions: door hole + clear wall

public class StoneCorridorRoom : RoomBuilder
Inheritance
object
StoneCorridorRoom
Inherited Members
Extension Methods

Properties

HasDoorways

Whether doorway system is enabled. Default true for dungeon rooms.

SetupName

Asset name for the FieldSetup (e.g. "Crypt Armory_Code").

Methods

Configure()

Called by Build() — add content layers here.