Class SummonSkeleton
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class SummonSkeleton : Spell
- Inheritance
-
objectSummonSkeleton
- Inherited Members
Fields
Properties
- CastAnimationAddress
Addressables address of the Animancer.ClipTransitionAsset holding this spell's cast animation. Fade durations and speeds live inside that asset, so the class only has to name it.
- CastTime
Seconds the cast takes. 0 means instant.
- Element
Element used for casting requirements (spellbook) and damage.
- ManaCost
Mana consumed per cast, when the character casts from mana.
- SkeletonWarriorAddress
These two were never assigned on the skill prefab; a mod can name them.
Methods
- CanUse()
Can this skill be used right now? Buffs and passives override this away.