Method WaitForWeaponAnimation
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
WaitForWeaponAnimation(int, UnShared)
public IEnumerator WaitForWeaponAnimation(int layer = 0, ClipTransitionAsset.UnShared animation = null)
Parameters
layer
intanimation
ClipTransitionAsset.UnShared