Method GetEnemiesInArc
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
GetEnemiesInArc(float, float, Vector3, HashSet<CombatBehaviour>)
protected HashSet<CombatBehaviour> GetEnemiesInArc(float range, float angle, Vector3 arcDirection = default, HashSet<CombatBehaviour> enemies = null)
Parameters
range
floatangle
floatarcDirection
Vector3enemies
HashSet<CombatBehaviour>