Class CombatBehaviour
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class CombatBehaviour : MonoBehaviour
- Inheritance
-
objectCombatBehaviour
Fields
- UnarmedAttackTypeName
Fallback attack used when nothing is equipped, by type name.
Properties
- AttackSkill
Attack skill of the current weapon, falling back to the unarmed attack. Both are named by type (DefaultAttackTypeNameUnarmedAttackTypeName) because skills are plain classes: the character owns the instance, the type is the identity.