Table of Contents

Property AttackSkill

Namespace
GrindFest
Assembly
GrindFest.dll

AttackSkill

Attack skill of the current weapon, falling back to the unarmed attack. Both are named by type (DefaultAttackTypeNameUnarmedAttackTypeName) because skills are plain classes: the character owns the instance, the type is the identity.

public Skill AttackSkill { get; }

Property Value

Skill