Property AttackSkill
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
AttackSkill
Attack skill of the current weapon, falling back to the unarmed attack. Both are named by type (DefaultAttackTypeNameUnarmedAttackTypeName) because skills are plain classes: the character owns the instance, the type is the identity.
public Skill AttackSkill { get; }