Method GetEnemiesInRadius
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>)
protected HashSet<CombatBehaviour> GetEnemiesInRadius(Vector3 point, float range, HashSet<CombatBehaviour> enemies = null)
Parameters
pointVector3rangefloatenemiesHashSet<CombatBehaviour>
Returns
GetEnemiesInRadius(float, HashSet<CombatBehaviour>)
protected HashSet<CombatBehaviour> GetEnemiesInRadius(float range, HashSet<CombatBehaviour> enemies = null)
Parameters
rangefloatenemiesHashSet<CombatBehaviour>