Method WeaponDamage
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
WeaponDamage(Collision, Element, float)
protected void WeaponDamage(Collision target, Element damageKind = Element.None, float damageMultiplier = 1)
Parameters
target
Collision
damageKind
Element
damageMultiplier
float
WeaponDamage(CombatBehaviour, Element, float)
protected AttackEvent WeaponDamage(CombatBehaviour target, Element damageKind = Element.None, float damageMultiplier = 1)
Parameters
target
CombatBehaviour
damageKind
Element
damageMultiplier
float
Returns
- AttackEvent
WeaponDamage(HashSet<CombatBehaviour>, Element, float)
protected AttackEvent WeaponDamage(HashSet<CombatBehaviour> targets, Element damageKind = Element.None, float damageMultiplier = 1)
Parameters
targets
HashSet<CombatBehaviour>
damageKind
Element
damageMultiplier
float
Returns
- AttackEvent