Table of Contents

Class RangedAttack

Namespace
GrindFest
Assembly
GrindFest.dll

Ranged attack skill for bows and crossbows. Two modes through skill system:

  • If no arrow nocked: plays nock animation (allows movement), spawns arrow
  • If arrow nocked: shoots the arrow
public class RangedAttack : ActiveSkill
Inheritance
object
RangedAttack
Inherited Members

Fields

NockDuration

Properties

IsArrowNocked

Is arrow currently nocked and ready to fire?

Range

Methods

CanUse()

Can this skill be used right now? Buffs and passives override this away.

Tick(float)
Use()