Class RangedAttack
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
Ranged attack skill for bows and crossbows. Two modes through skill system:
- If no arrow nocked: plays nock animation (allows movement), spawns arrow
- If arrow nocked: shoots the arrow
public class RangedAttack : SkillBehaviour
- Inheritance
-
objectRangedAttack
- Inherited Members
Fields
Properties
- IsArrowNocked
Is arrow currently nocked and ready to fire?