Table of Contents

Method WaitForWeaponAnimation

Namespace
GrindFest
Assembly
GrindFest.dll

WaitForWeaponAnimation(int, UnShared)

public IEnumerator WaitForWeaponAnimation(int layer = 0, ClipTransitionAsset.UnShared animation = null)

Parameters

layer int
animation ClipTransitionAsset.UnShared

Returns

IEnumerator

WaitForWeaponAnimation(ClipTransition, int)

Same as above for a transition that came out of a ClipTransitionAsset.

public IEnumerator WaitForWeaponAnimation(ClipTransition animation, int layer = 0)

Parameters

animation ClipTransition
layer int

Returns

IEnumerator