Table of Contents

Method PlayAnimation

Namespace
GrindFest
Assembly
GrindFest.dll

PlayAnimation(ITransition, int, float)

protected AnimancerState PlayAnimation(ITransition animation, int layer = 0, float fadeDuration = 0.25)

Parameters

animation ITransition
layer int
fadeDuration float

Returns

AnimancerState

PlayAnimation(AnimationClip, int, float)

Raw clip overload — animations resolved from an .fbx by address arrive as clips.

protected AnimancerState PlayAnimation(AnimationClip clip, int layer = 0, float fadeDuration = 0.25)

Parameters

clip AnimationClip
layer int
fadeDuration float

Returns

AnimancerState