Table of Contents

Method AcquireTransition

Namespace
GrindFest
Assembly
GrindFest.dll

AcquireTransition(string, Action<ClipTransition>)

AcquireAsset<T>(string, Action<T>) for the transition assets the skills animate with. The ClipTransitionAsset.Transition is read after the asset is resident, so the dereference that used to blow up mid-skill cannot happen. A null handed to onReady, therefore, only ever means a real failure — already logged — and the caller stops on it.

protected IEnumerator AcquireTransition(string address, Action<ClipTransition> onReady)

Parameters

address string
onReady Action<ClipTransition>

Returns

IEnumerator