Method AcquireTransition
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
AcquireTransition(string, Action<ClipTransition>)
AcquireAsset<T>(string, Action<T>) for the transition assets the skills animate with. The
ClipTransitionAsset.Transition is read after the asset is resident, so the
dereference that used to blow up mid-skill cannot happen. A null handed to onReady,
therefore, only ever means a real failure — already logged — and the caller stops on it.
protected IEnumerator AcquireTransition(string address, Action<ClipTransition> onReady)