Method AcquireSubAsset
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
AcquireSubAsset<T>(string, string, Action<T>)
AcquireAsset<T>(string, Action<T>) for a clip that lives inside a model file, e.g.
Clip("Assets/…/Villager@Fishing01.fbx", "Villager@Fishing01").
Sub-assets need their own acquire as the right type: a sub-asset is not satisfied by loading its
parent as Object (the cache key is address|type|name), so the skill has to ask for the clip.
protected IEnumerator AcquireSubAsset<T>(string parentAddress, string objectName, Action<T> onReady) where T : Object
Parameters
Returns
Type Parameters
T