Class Mining NamespaceGrindFest AssemblyGrindFest.dll public class Mining : SkillBehaviour Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour Mining Inherited Members SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.Category SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.PreventMovement SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.UserTargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.Cooldown SkillBehaviour.Command SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.Duration SkillBehaviour.DurationTimer SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile, Transform) SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, Vector3, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string) SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition, int, float) SkillBehaviour.PlayEffect(ParticleSystem, Vector3, Vector3) SkillBehaviour.PlayEffect(ParticleSystem, Transform, Vector3) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float, float) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation(int, ClipTransitionAsset.UnShared) SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(ShowTooltip, GameObject) SkillBehaviour.Remove() SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Fields MiningAnimation MiningParticles Properties Description Range Methods CanUse() Use()