Class FireworksSkill NamespaceGrindFest AssemblyGrindFest.dll public class FireworksSkill : SkillBehaviour Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour FireworksSkill Inherited Members SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.Description SkillBehaviour.Category SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.IsTemporary SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.UserTargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.Cooldown SkillBehaviour.Command SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.Duration SkillBehaviour.DurationTimer SkillBehaviour.GainXP(float) SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile, Transform) SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, Vector3, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string, out T) SkillBehaviour.CanUse() SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition, int, float) SkillBehaviour.PlayEffect(ParticleSystem, Vector3, Vector3, Quaternion) SkillBehaviour.PlayEffect(ParticleSystem, Transform, Vector3) SkillBehaviour.MoveTo(Vector3, float) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float, float) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation(int, ClipTransitionAsset.UnShared) SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(ShowTooltip, GameObject) SkillBehaviour.OldLeftHandItem SkillBehaviour.OldRightHandItem SkillBehaviour.SwappedItem SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Fields ExplosionEffects launchForce upwardAngle Properties CanBeInterrupted PreventMovement Range Methods Remove() Use()