Class EatFoodSkill
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class EatFoodSkill : ActiveSkill
- Inheritance
-
objectEatFoodSkill
- Inherited Members
Fields
- Food
Set by whoever consumes the item (ConsumableBehaviour) before the skill runs.
Properties
Methods
- OnRemoved()
Equipment swapped in for the skill is restored when the skill ends.