Table of Contents

Class BlockSkill

Namespace
GrindFest
Assembly
GrindFest.dll
public class BlockSkill : ActiveSkill
Inheritance
object
BlockSkill
Inherited Members

Fields

IsHit

Properties

Angle
CanBeInterrupted
Category
Command
Description
Icon
MovementInterrupts
Range

Methods

CanUse()

Can this skill be used right now? Buffs and passives override this away.

OnAdded()
OnRemoved()

Equipment swapped in for the skill is restored when the skill ends.

Tick(float)
Use()