Table of Contents

Class BlockSkill

Namespace
GrindFest
Assembly
GrindFest.dll
public class BlockSkill : ActiveSkill
Inheritance
object
BlockSkill
Inherited Members

Fields

IsHit

Properties

Angle
CanBeInterrupted
Category
Command
Description
Icon
IsBlocking

Whether the stance is actually up. It is set only after the start-up animation has played (Use waits for it first), so "the skill is currently used" is not the same thing as "this character is blocking" - anything that has to wait for a block instead of guessing at animation length needs this. It also makes a silent failure visible: if the block transition asset fails to load, Use returns before ever setting it, and the skill looks active while absorbing nothing at all.

MovementInterrupts
Range

Methods

CanUse()

Can this skill be used right now? Buffs and passives override this away.

OnAdded()
OnRemoved()

Equipment swapped in for the skill is restored when the skill ends.

Tick(float)
Use()