Class ModOrderingTests
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
The P4 ordering gate that was never written as a test.
CONTENT_PLATFORM_PLAN.md ยง11 lists P4's gate as "mod DevTest: add/patch/remove item + monster,
ordering test". The patch half became ContentDatabaseTests.ModPatchesAddPatchAndRemoveDefinitions
and PatchOrderFollowsPackageOrder (EditMode). The ordering and entry-point-resilience half was
only ever verified by hand, in play, with two fixture mods copied into the live Mods folder -- and left
there. Two consequences, both worth avoiding next time: the leftovers produced a red log line on every
boot for four days, and the verification cannot be repeated by anyone, because the fixtures exist on
one machine and nowhere in the repo.
This covers what that run covered, is repeatable, and owns its fixtures the way
ContentHotReloadTests does: __dt_modorder* folders are written, asserted against, and
deleted in a finally block (with a clean-up of leftovers first, because a timeout aborts before finally).
public class ModOrderingTests : DevTest
- Inheritance
-
objectModOrderingTests
- Inherited Members
Properties
- ExpectedLogErrors
The fixture's
BrokenEntryexists to throw, and the compiler reports that as an error by design. Declared here so the runner's "a passing test that logged an error is not a pass" gate stays on for everything this test did not mean to provoke.
Methods
- DependencyOrderBeatsTheAlphabet()
A mod that depends on another has to load AFTER it even when the alphabet says otherwise, and a throwing entry point must not stop its siblings from loading.