Table of Contents

Method AcquireMonster

Namespace
GrindFest
Assembly
GrindFest.dll

AcquireMonster(params string[])

Makes sure a monster prefab is resident before something reads it synchronously.

SpawnMonster(string, int, MonsterRank, float) resolves through MonsterPool.TryGetMonsterPrefab, which by design loads nothing — so a monster no test had touched yet made the spawn assert fail claiming the monster was "not found in content", when the definition was in the index the whole time (measured 2026-09-19: CombatTests.KillZombie, MaterializerHydrationTests and ContentHotReloadTests all failed on 'Zombie' / 'Zombie Shepherd' for exactly that reason). Requesting through RequestMonsterPrefab and waiting is the path a real spawner takes.

protected IEnumerator AcquireMonster(params string[] monsterNames)

Parameters

monsterNames string[]

Returns

IEnumerator