Method LoadAsset
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
LoadAsset<T>(string, Action<T>, AssetTier)
Loads an address through the content platform from a coroutine test.
protected static IEnumerator LoadAsset<T>(string address, Action<T> assign, AssetTier tier = AssetTier.Definition) where T : Object
Parameters
Returns
Type Parameters
T
Remarks
DevTests are coroutines, so the platform's async loader is pumped frame by frame - the same shape
ModAssetBundleTests already used inline for ModManager.RefreshAndReload. Nothing blocks: the
task is advanced by yielding, which is also what makes it the only load that works where Addressables
has no threads. The result is then read back with the resident-only accessor, because the test itself
has just made the address resident - there is no synchronous loader left to call.