Table of Contents

Enum AssetTier

Namespace
GrindFest.Content
Assembly
GrindFest.dll

When an asset should be resident. Mirrors the tier strings written into the catalogue (ContentTiers) so data and runtime agree.

public enum AssetTier

Fields

Boot = 0

Awaited by the loading screen; never released implicitly.

UI = 1

UI atlases, icons, cursors — resident once used.

Definition = 2

Archetype prefabs and their art; resident while the definition is in use.

Runtime = 3

FX, projectiles, one-shot sounds — loaded per use and released when idle.