Table of Contents

Class CitadelFieldSetupBuilder

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

Builds the Citadel dungeon FieldSetup assets from code. Based on the Polygon Dungeon Map demo scene's Room_Main_Area structure.

The citadel aesthetic emphasizes:

  • Railings on edges instead of walls (open-air platforms)
  • Large decorative pillars (Wall_Pillar_Large_Round_01)
  • Fire braziers on pillar bases
  • Knight stands and banners
  • Stone tile floors (Tiles_01 primary)
  • No ceilings (open to sky)

Creates 8 per-level FieldSetup variants (ceiling/lighting shifted -1 for Y-bleed):

  • Base (L0,L4): Ceiling+, no lighting/decorations
  • Sparse (L1): Ceiling+lighting+, no doors/decorations
  • Hall (L2): No ceiling/lighting/decorations
  • Inner (L3): Ceiling+lighting+, all except decorations
  • Platform (L5): Open-air, ceiling+, no lighting/decorations
  • Gallery (L6): Ceiling+, no lighting/doors, has decorations
  • Terrace (L7): Open-air, lighting+, no ceiling/decorations
  • Tower (L8): Lighting+, no stairs/rocks/props, has decorations
public class CitadelFieldSetupBuilder : PGGFieldSetupBuilder
Inheritance
object
CitadelFieldSetupBuilder
Inherited Members

Methods

BuildAll()