Class CitadelFieldSetupBuilder
Builds the Citadel dungeon FieldSetup assets from code. Based on the Polygon Dungeon Map demo scene's Room_Main_Area structure.
The citadel aesthetic emphasizes:
- Railings on edges instead of walls (open-air platforms)
- Large decorative pillars (Wall_Pillar_Large_Round_01)
- Fire braziers on pillar bases
- Knight stands and banners
- Stone tile floors (Tiles_01 primary)
- No ceilings (open to sky)
Creates 8 per-level FieldSetup variants (ceiling/lighting shifted -1 for Y-bleed):
- Base (L0,L4): Ceiling+, no lighting/decorations
- Sparse (L1): Ceiling+lighting+, no doors/decorations
- Hall (L2): No ceiling/lighting/decorations
- Inner (L3): Ceiling+lighting+, all except decorations
- Platform (L5): Open-air, ceiling+, no lighting/decorations
- Gallery (L6): Ceiling+, no lighting/doors, has decorations
- Terrace (L7): Open-air, lighting+, no ceiling/decorations
- Tower (L8): Lighting+, no stairs/rocks/props, has decorations
public class CitadelFieldSetupBuilder : PGGFieldSetupBuilder
- Inheritance
-
objectCitadelFieldSetupBuilder
- Inherited Members