Class SkillData
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
[Serializable]
[MemoryPackable(GenerateType.Object)]
public class SkillData : IMemoryPackable<SkillData>, IMemoryPackFormatterRegister
- Inheritance
-
objectSkillData
- Implements
-
IMemoryPackable<SkillData>IMemoryPackFormatterRegister
Remarks
MemoryPack GenerateType: Object
string Addressint Levelfloat CooldownTimerfloat BuffTimer
Fields
- Address
The skill's type name; older saves hold the prefab address, which still resolves. Kept under its historic name so existing saves keep loading.