Table of Contents

Class SkillData

Namespace
GrindFest
Assembly
GrindFest.dll
[Serializable]
[MemoryPackable(GenerateType.Object)]
public class SkillData : IMemoryPackable<SkillData>, IMemoryPackFormatterRegister
Inheritance
object
SkillData
Implements
IMemoryPackable<SkillData>
IMemoryPackFormatterRegister

Remarks

MemoryPack GenerateType: Object

string Addressint Levelfloat CooldownTimerfloat BuffTimer

Fields

Address

The skill's type name; older saves hold the prefab address, which still resolves. Kept under its historic name so existing saves keep loading.

BuffTimer
CooldownTimer
Level

Methods

Deserialize(ref MemoryPackReader, ref SkillData?)
RegisterFormatter()
Serialize<TBufferWriter>(ref MemoryPackWriter<TBufferWriter>, ref SkillData?)