Table of Contents

Class GoblinWarCampBuilder

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

Goblin War Camp — sprawling outdoor encampment surrounded by a log palisade.

Layout intent: Gate (front) → Tent Cluster(s) → Forge → Throne Tent (back / boss)

Planners: • Camp Gate — small static shape with gates + towers (the "entrance") • Warriors Camp — medium open tent cluster (×2-3 scattered) • Goblin Forge — workshop / anvil / weapon storage (×1) • Throne Tent — Goblin King + bodyguards + shrine (×1, far end)

Corridors: Wooden walkway / dirt path running through the marsh, connecting all tagged Room planners and linking the Gate into the network.

Darkness: Outline border around the whole camp — gets the Darkness fade effect so the camp feels carved out of the swamp.

public class GoblinWarCampBuilder : DungeonBuilder
Inheritance
object
GoblinWarCampBuilder
Inherited Members

Properties

AssetFilename

Filename for the saved asset (e.g., "BP_Royal_Tomb_Code.asset").

PresetName

Name for the generated BuildPlannerPreset asset.

Methods

Configure()

Called by Build() — add planners, connections, and borders here.