Table of Contents

Method ScatterPlacement

Namespace
GrindFest.Editor
Assembly
GrindFest.dll

ScatterPlacement(FieldPlanner, float)

Add random scatter placement: rooms placed at random grid positions within [-range, +range] * cellSize on X and Z axes. This is the standard "rooms scattered in a dungeon" pattern.

protected void ScatterPlacement(FieldPlanner room, float range = 4)

Parameters

room FieldPlanner
range float