Class ChurchCryptDungeonBuilder
Church Crypt (Level 0) — a small chapel-scale vault beneath the
medieval city church. Intentionally compact and linear: entrance gate,
ossuary, reliquary, priest's tomb. Priest's tomb hosts the stairs
down to Church Catacombs (L1) (wiring done via prefab
StairsRoomShape, not in this builder).
Themed dressing (sarcophagi, candles, statues, bones) comes from
ChurchCryptFieldSetupBuilder's Church Crypt Room_Code
and Church Crypt Entrance_Code FieldSetups. Stone walls /
floors / pillars / rubble are reused from the existing Crypt's
MP_Crypt Room_Code pack (fits a church crypt just as well).
Layout (loose, scatter-based): • Entrance: 12-cell gate room (same shape as RoyalTomb/Crypt entrance) • Ossuary: 4×4 burial cell • Reliquary: 5×3 narrow shrine • Priest's Tomb: 5×5 — destination of L0, holds stairs-down marker Corridors connect all rooms via Delaunay; darkness border closes the generated area.
Regen: GrindFest → PGG → Rebuild Church Crypt.
Prereq: run Rebuild Crypt FieldSetups first (reuses its
standalone door/wall mods + MP_Crypt Room pack) and Rebuild
Church Crypt FieldSetups.
public class ChurchCryptDungeonBuilder : DungeonBuilder
- Inheritance
-
objectChurchCryptDungeonBuilder
- Inherited Members
Properties
- AssetFilename
Filename for the saved asset (e.g., "BP_Royal_Tomb_Code.asset").
- PresetName
Name for the generated BuildPlannerPreset asset.
Methods
- Configure()
Called by Build() — add planners, connections, and borders here.