Class WarCry Namespace_GrindFest.Scripts AssemblyGrindFest.dll public class WarCry : SkillBehaviour Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour WarCry Inherited Members SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.Description SkillBehaviour.Category SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile) SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string) SkillBehaviour.CanUse() SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition) SkillBehaviour.PlayEffect(ParticleSystem, Vector3) SkillBehaviour.PlayEffect(ParticleSystem, Transform) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float) SkillBehaviour.WaitForAnimation(ITransition) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation() SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(GameObject) SkillBehaviour.OnRemove() SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Fields BattleCryAnimation Properties Command Cooldown Range Methods Use()