Table of Contents

Method WeaponDamage

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll

WeaponDamage(Collision, Element, float)

protected void WeaponDamage(Collision target, Element damageKind = Element.None, float damageMultiplier = 1)

Parameters

target Collision
damageKind Element
damageMultiplier float

WeaponDamage(CombatBehaviour, Element, float)

protected AttackEvent WeaponDamage(CombatBehaviour target, Element damageKind = Element.None, float damageMultiplier = 1)

Parameters

target CombatBehaviour
damageKind Element
damageMultiplier float

Returns

AttackEvent

WeaponDamage(HashSet<CombatBehaviour>, Element, float)

protected AttackEvent WeaponDamage(HashSet<CombatBehaviour> targets, Element damageKind = Element.None, float damageMultiplier = 1)

Parameters

targets HashSet<CombatBehaviour>
damageKind Element
damageMultiplier float

Returns

AttackEvent