Table of Contents

Method GetEnemiesInRadius

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll

GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>)

protected HashSet<CombatBehaviour> GetEnemiesInRadius(Vector3 point, float range, HashSet<CombatBehaviour> enemies = null)

Parameters

point Vector3
range float
enemies HashSet<CombatBehaviour>

Returns

HashSet<CombatBehaviour>

GetEnemiesInRadius(float, HashSet<CombatBehaviour>)

protected HashSet<CombatBehaviour> GetEnemiesInRadius(float range, HashSet<CombatBehaviour> enemies = null)

Parameters

range float
enemies HashSet<CombatBehaviour>

Returns

HashSet<CombatBehaviour>