Class UnlockSpell Namespace_GrindFest.Scripts AssemblyGrindFest.dll public class UnlockSpell : Spell Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour Spell UnlockSpell Inherited Members Spell.CastTime Spell.SpellCastAnimation Spell.Element Spell.Category Spell.ManaCost Spell.FizzleAnimation Spell.Fizzle() Spell.CanUse() Spell.Cast() SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.Description SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile) SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.Cooldown SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string) SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition) SkillBehaviour.PlayEffect(ParticleSystem, Vector3) SkillBehaviour.PlayEffect(ParticleSystem, Transform) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float) SkillBehaviour.WaitForAnimation(ITransition) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation() SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(GameObject) SkillBehaviour.OnRemove() SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Properties Command Range Methods Use()