Class Roar Namespace_GrindFest.Scripts AssemblyGrindFest.dll public class Roar : SkillBehaviour Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour Roar Inherited Members SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile) SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string) SkillBehaviour.CanUse() SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition) SkillBehaviour.PlayEffect(ParticleSystem, Vector3) SkillBehaviour.PlayEffect(ParticleSystem, Transform) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float) SkillBehaviour.WaitForAnimation(ITransition) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation() SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(GameObject) SkillBehaviour.OnRemove() SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Fields FearBuff RoarAnimation Properties Category Command Cooldown Description Range Methods Use()