Class Mining Namespace_GrindFest.Scripts AssemblyGrindFest.dll public class Mining : SkillBehaviour Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour Mining Inherited Members SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.Description SkillBehaviour.Category SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile) SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.Cooldown SkillBehaviour.Command SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string) SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition) SkillBehaviour.PlayEffect(ParticleSystem, Vector3) SkillBehaviour.PlayEffect(ParticleSystem, Transform) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float) SkillBehaviour.WaitForAnimation(ITransition) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation() SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(GameObject) SkillBehaviour.OnRemove() SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Fields MiningAnimation MiningParticles Properties Range Methods CanUse() Use()