Class ArcLash Namespace_GrindFest.Scripts AssemblyGrindFest.dll public class ArcLash : Spell Inheritance object Object Component Behaviour MonoBehaviour SkillBehaviour Spell ArcLash Inherited Members Spell.CastTime Spell.SpellCastAnimation Spell.Element Spell.Category Spell.ManaCost Spell.FizzleAnimation Spell.Fizzle() Spell.CanUse() Spell.Cast() SkillBehaviour.Level SkillBehaviour.Icon SkillBehaviour.IsLearnable SkillBehaviour.IsHidden SkillBehaviour.RequiredLevel SkillBehaviour.RequiredStrength SkillBehaviour.RequiredDexterity SkillBehaviour.RequiredIntelligence SkillBehaviour.AddressableReference SkillBehaviour.RequiredWeaponType SkillBehaviour.User SkillBehaviour.Coroutine SkillBehaviour.Prefab SkillBehaviour.Apply() SkillBehaviour.InstantiateProjectile(Projectile) SkillBehaviour.Target SkillBehaviour.TargetPosition SkillBehaviour.TargetCombatant SkillBehaviour.Range SkillBehaviour.Cooldown SkillBehaviour.CooldownTimer SkillBehaviour.TargetType SkillBehaviour.WeaponDamage(Collision, Element, float) SkillBehaviour.WeaponDamage(CombatBehaviour, Element, float) SkillBehaviour.WeaponDamage(HashSet<CombatBehaviour>, Element, float) SkillBehaviour.GetBestMeleeEnemy() SkillBehaviour.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInLine(float, HashSet<CombatBehaviour>) SkillBehaviour.GetEnemiesInArc(float, float, HashSet<CombatBehaviour>) SkillBehaviour.TrySwapEquipment<T>(Predicate<ItemBehaviour>, string) SkillBehaviour.WaitForSeconds(float) SkillBehaviour.PlayAnimation(ITransition) SkillBehaviour.PlayEffect(ParticleSystem, Vector3) SkillBehaviour.PlayEffect(ParticleSystem, Transform) SkillBehaviour.WaitForAnimationEvent(ClipTransition, string) SkillBehaviour.WaitForAnimation(ITransition, float) SkillBehaviour.WaitForAnimation(ITransition) SkillBehaviour.PlayWeaponAnimation(Action) SkillBehaviour.WaitForWeaponAnimation() SkillBehaviour.WaitForRestOfWeaponAnimation() SkillBehaviour.Update() SkillBehaviour.ShowTooltip(GameObject) SkillBehaviour.SwapEquipment(EquipableBehaviour) SkillBehaviour.GetRequiredStrength(int) SkillBehaviour.GetRequiredDexterity(int) SkillBehaviour.GetRequiredIntelligence(int) Fields SparkEffect SparkEffectPrefab Properties Command Description Methods OnRemove() Use()