Table of Contents

Class GameManager

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll
[DefaultExecutionOrder(-100)]
public class GameManager : Singleton<GameManager>
Inheritance
Object
Component
Behaviour
MonoBehaviour
GameManager
Inherited Members

Fields

AutoPlay
AutoPlayHeroPrefab
AutoPlayHeroPrefab2
BlackScreen
ClearWeather
Components
CorpseLayer
CriticalHitEffect
CursorHotspot
DarkHitEffect
DisabledContainer
DontSpawnMonsters
DungeonLayer
DungeonLayerMask
FactionsContainer
FireHitEffect
FloorLayerMask
ForceSeed
GameUI
GroundLayerMask
HeroCamera
HeroLayer
HeroNameRegex
HeroSelectionCamera
HitEffect
IceHitEffect
InitialFov
IsGameStarted
IsQuitting
ItemInInventoryLayer
ItemLayer
ItemLayerMask
LightHitEffect
LightningHitEffect
MainMenuUI
MonsterLayer
OldWeather
OverlapSphereBuffer
PlayerInput
PoisonDebuff
PoisonHitEffect
Random
RoomShapes
SaveManager
Seed
SingleColliderBuffer
SpawnPoints
TerrainLayerMask
UniStormSystem
UseAutoPlayHeroPrefab2
WaterLayer
WaterLayerMask
charactersLayerMask
classes
factions
heroLayerMask
interactiveLayerMask
interactiveWithHeroLayerMask
mapMagic

Properties

DurabilityDamageChance
HitRecoveryCooldown
HitRecoveryThreshold
LevelBaseExperience
MaxZoomFov
MinUnequipFov
MonsterSpawnRadius
SkillUseSafetyDistanceMultiplier
SpawnDistance

Methods

CaptureScreenshot()
CreateAndSelectRandomHero()
GetHeroSpawnPoint(int)
NewGame()
SetParentBasedOnPosition(Transform)
StartGame()
WaitForTileAppliedAndRefreshAsync(MapMagicObject)

Events

GameInitialized
GameStarted