Table of Contents

Method Click

Namespace
GrindFest
Assembly
GrindFest.dll

Click(VisualElement, bool)

A player click: pointer down, pointer up, and (optionally) an explicit ClickEvent. UI Toolkit is supposed to synthesise ClickEvent from the down/up pair; pass alsoSendClickEvent = true if a target turns out to need it.

Returns false - and dispatches nothing - when the target has no rect yet (see HasGeometry(VisualElement)): a click aimed at a not-yet-laid-out element would land on whatever sits at (0,0) and quietly do something else.

public static bool Click(VisualElement target, bool alsoSendClickEvent = false)

Parameters

target VisualElement
alsoSendClickEvent bool

Returns

bool