Method HasGeometry
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
HasGeometry(VisualElement)
Does this element have a real rect on screen yet?
This is the difference between "the element is in the tree" and "a player can hit it": a freshly shown panel reports a zero-size worldBound until the next layout pass, and since UI Toolkit hit-tests pointer events by POSITION, a click aimed at such an element lands on whatever happens to sit at (0,0) instead - a silent no-op that looks like a broken control.
public static bool HasGeometry(VisualElement ve)