Method HeroLevelStatsAndClassSurviveARoundTrip
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
HeroLevelStatsAndClassSurviveARoundTrip()
The state a player would notice losing, through the real save/load pair rather than a copy of it. Nothing is written to the live hero: a throwaway HeroData is doctored and loaded, so the assertion cannot be satisfied by accident and the party is left exactly as it was found.
public IEnumerator HeroLevelStatsAndClassSurviveARoundTrip()