Class HeroData
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
[Serializable]
[MemoryPackable(GenerateType.Object)]
public class HeroData : IMemoryPackable<HeroData>, IMemoryPackFormatterRegister
- Inheritance
-
objectHeroData
- Implements
-
IMemoryPackable<HeroData>IMemoryPackFormatterRegister
Remarks
MemoryPack GenerateType: Object
string Idstring Namestring ClassGrindFest.HeroSex Sexint Levellong Experiencebool IsDeadint CurrentHealthint BaseHealthbool HasManaint CurrentManaint BaseManaint Strengthint Dexterityint Intelligenceint StatPointsint SkillPointsfloat LifetimeUnityEngine.Vector3 PositionUnityEngine.Vector3 LastOverworldPositionUnityEngine.Vector3? DeathPositionUnityEngine.Color SkinColorUnityEngine.Color StubbleColorUnityEngine.Color HairColorUnityEngine.Color BodyArtColorUnityEngine.Color EyesColorUnityEngine.Color ScarColorint HairStyleint HeadStyleint FacialHairStyleSystem.Collections.Generic.Dictionary<GrindFest.EquipmentSlot, GrindFest.ItemData> EquipmentSystem.Collections.Generic.List<GrindFest.ItemData> InventorySystem.Collections.Generic.List<GrindFest.SkillData> Skills