Table of Contents

Class PrestigeNode

Namespace
GrindFest
Assembly
GrindFest.dll

Bot-facing snapshot of a single Grimoire (Prestige Tree) node. Returned by GetPrestigeNodes(); bots use this to decide what to inscribe via InscribePrestigeNode(string).

Field semantics:

  • Id is the stable identifier (use this when calling InscribePrestigeNode); Name is the human-facing label and may be re-themed in future updates.
  • Kind is one of: "Sigil", "Bridge", "Aux", "Continuation" (and a couple of specials).
  • Parents is the prerequisite list. The Grimoire only allows inscribing a node when at least one parent is already inscribed (the gateway node has no parents).
  • IsInscribed reflects whether this node is currently inscribed on the local party.
  • GoldCost / SoulCost / GemCost / AchievementPointCost are the per-currency costs to inscribe (unspecified currencies report 0). Real-money nodes (Patron) report 0 across the board — they're paid via Steam, not via in-game wallets, and bots cannot purchase them.
public class PrestigeNode
Inheritance
object
PrestigeNode

Fields

AchievementPointCost
GemCost
GoldCost
Id
IsInscribed
Kind
Name
Parents
SoulCost