Class PrestigeNode
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
Bot-facing snapshot of a single Grimoire (Prestige Tree) node. Returned by GetPrestigeNodes(); bots use this to decide what to inscribe via InscribePrestigeNode(string).
Field semantics:
- Id is the stable identifier (use this when calling
InscribePrestigeNode); Name is the human-facing label and may be re-themed in future updates. - Kind is one of:
"Sigil","Bridge","Aux","Continuation"(and a couple of specials). - Parents is the prerequisite list. The Grimoire only allows inscribing a node when at least one parent is already inscribed (the gateway node has no parents).
- IsInscribed reflects whether this node is currently inscribed on the local party.
- GoldCost / SoulCost / GemCost
/ AchievementPointCost are the per-currency costs to
inscribe (unspecified currencies report
0). Real-money nodes (Patron) report0across the board — they're paid via Steam, not via in-game wallets, and bots cannot purchase them.
public class PrestigeNode
- Inheritance
-
objectPrestigeNode