Table of Contents

Class PlayerInput

Namespace
GrindFest
Assembly
GrindFest.dll
[DefaultExecutionOrder(-101)]
public class PlayerInput : Singleton<PlayerInput>
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
PlayerInput
Inherited Members

Fields

AllowUnequip
AtmosfericLight
AttackCursor
BirdController
CarriedItem
CarriedPoint
CursorSpringJoint
DefaultCursor
DefaultCursorHotspot
EquipmentCamera
EventSystem
HandCursor
InMenu
InventoryCamera
IsMouseOverUI
IsTargeting
MoveHandle
MoveHandleRelativePosition
MoveHandleRigidbody
MoveHandleY
MovedContainer
Overworld
PartyCamera
PartyVirtualCamera
ShowAllTooltips
ShowEquippedComparison
Target
TargetCursor
TargetPosition
TargetType
UICamera
UniStormSystem
ZoomSpeed
_groundHitInfo
_lastHit
_scroll
_targetFov
atmosfericfogfeature
mapMagic

Properties

CompareItemsKey
CycleHeroesKey
IdleModeKey
InventoryEquipToggleKey
ShowAllTooltipsKey
ShowFullTooltips

Methods

FinishTargeting(GameObject, Vector3)
HandleInput()
HandleScroll()
StartTargeting(TargetType, Action<GameObject, Vector3>)
StopTargeting()
ToggleInventory()
ToggleOverworld(bool, DungeonGenerator)