Constructor MaterialRecipe
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
MaterialRecipe(ItemBehaviour, ItemBehaviour[], int, int, float)
public MaterialRecipe(ItemBehaviour resultPrefab, ItemBehaviour[] requiredMaterials, int minResultAmount = 1, int maxResultAmount = 1, float craftDuration = 1.5)
Parameters
resultPrefab
ItemBehaviourrequiredMaterials
ItemBehaviour[]minResultAmount
intmaxResultAmount
intcraftDuration
float