Class IsolatedHeroHostBehaviour NamespaceGrindFest.Isolated AssemblyGrindFest.dll public class IsolatedHeroHostBehaviour : AutomaticHero Inheritance object Object Component Behaviour MonoBehaviour AutomaticHero IsolatedHeroHostBehaviour Inherited Members AutomaticHero.Idle(string, float, bool, bool, bool, Predicate<ItemBehaviour>) AutomaticHero.OptimizeEquipment() AutomaticHero.IsBotting AutomaticHero.Character AutomaticHero.Hero AutomaticHero.AttackTarget AutomaticHero.IsSelected AutomaticHero.CurrentArea AutomaticHero.Party AutomaticHero.Health AutomaticHero.MaxHealth AutomaticHero.StatPoints AutomaticHero.SkillPoints AutomaticHero.Level AutomaticHero.Strength AutomaticHero.Dexterity AutomaticHero.Intelligence AutomaticHero.IsHealthPotion(ItemBehaviour) AutomaticHero.IsManaPotion(ItemBehaviour) AutomaticHero.HasHealthPotion() AutomaticHero.HasManaPotion() AutomaticHero.HealthPotionCount() AutomaticHero.DrinkHealthPotion() AutomaticHero.DrinkManaPotion() AutomaticHero.ResetFlags() AutomaticHero.FollowFlags(Color) AutomaticHero._currentTargetPoint AutomaticHero.StopRunningAround() AutomaticHero.StopMoving() AutomaticHero.RunAroundInArea() AutomaticHero.AllocateStatPoints(Stat, int) AutomaticHero.BuyStat(Stat, int) AutomaticHero.AllocateSkillPoints(string, int) AutomaticHero.Follow(GameObject, float) AutomaticHero.GetRandomPointInArea() AutomaticHero.RunInDirection(Direction) AutomaticHero.AttackNearestEnemy(float) AutomaticHero.Attack(MonsterBehaviour, float) AutomaticHero.RunAroundInAreaAndAttack() AutomaticHero.FollowCursorAndAttack() AutomaticHero.RunAwayFromNearestEnemy(float) AutomaticHero.GoToAnd(Vector3, float, Func<bool>) AutomaticHero.GoToAndAttack(Vector3, float) AutomaticHero.GoTo(Vector3, float) AutomaticHero.PickUpDistance AutomaticHero.PickUp(ItemBehaviour) AutomaticHero.Drop(ItemBehaviour) AutomaticHero.DropInto(ItemBehaviour, InteractiveBehaviour) AutomaticHero.Equip(ItemBehaviour) AutomaticHero.FindItemInInventory(string, bool) AutomaticHero.Inventory AutomaticHero.Skills AutomaticHero.Equipment AutomaticHero.FindNearestItemOnGround(string, string, string, float) AutomaticHero.FindNearestItemOnGround(Predicate<ItemBehaviour>, float) AutomaticHero.FindNearestItem(string, string, string, float) AutomaticHero.FindItemsOnGround(string, string, string, float) AutomaticHero.FindItemsOnGround(Predicate<ItemBehaviour>, float) AutomaticHero.FollowCursor() AutomaticHero.FindNearestEnemy(string, string, string, float, float) AutomaticHero.GetFlagsByColor(Color) AutomaticHero.OpenInventory() AutomaticHero.Say(string) AutomaticHero.SayTo(string, Transform) AutomaticHero.Log(string) AutomaticHero.Think(string, ValidateResultDelegate<string>, Func<string, string>) AutomaticHero.OnSay(string, Transform) AutomaticHero.OnHear(SpeechBehaviour, string) AutomaticHero.OnEnterArea(AreaBehaviour) AutomaticHero.LookAt(InteractiveBehaviour) AutomaticHero.GoToArea(string) AutomaticHero.RunAroundInAreaAnd(Func<bool>) AutomaticHero.FindNearestInteractive(string, string, string, float) AutomaticHero.FindNearestInteractive(Predicate<InteractiveBehaviour>, float) AutomaticHero.InteractWith(InteractiveBehaviour) Fields Id IsolatedHero IsolatedHeroType NextId SetCurrentArea SetHealth SetMaxHealth StartMethod UpdateMethod Methods LoadType(IsolatedRuntime, Type)