Class GetHitEvent
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class GetHitEvent
- Inheritance
-
objectGetHitEvent
Constructors
Fields
- BlockedDamage
How much damage a block actually stopped - the whole amount when an active BlockSkill cancelled the hit, or the part a passive shield roll shaved off. Zero when nothing blocked.
This has to be captured where the block happens: the block zeroes TotalDamage (or reduces it), so afterwards nothing downstream can tell a blocked 40 from a blocked 3. Anything that wants to charge for blocking - shield durability being the reason this exists - reads it here.