Field BlockedDamage
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
How much damage a block actually stopped - the whole amount when an active BlockSkill cancelled the hit, or the part a passive shield roll shaved off. Zero when nothing blocked.
This has to be captured where the block happens: the block zeroes TotalDamage (or reduces it), so afterwards nothing downstream can tell a blocked 40 from a blocked 3. Anything that wants to charge for blocking - shield durability being the reason this exists - reads it here.
public int BlockedDamage
Returns
- int
- How much damage a block actually stopped - the whole amount when an active BlockSkill cancelled the hit, or the part a passive shield roll shaved off. Zero when nothing blocked. This has to be captured where the block happens: the block zeroes (or reduces it), so afterwards nothing downstream can tell a blocked 40 from a blocked 3. Anything that wants to charge for blocking - shield durability being the reason this exists - reads it here.