Class OrganicSettlementGenerator
- Namespace
- GrindFest.Generation
- Assembly
- GrindFest.dll
Runtime generator for organic palisade-ringed settlements (goblin war camps,
bandit hideouts, etc). Mirrors DungeonGenerator's lifecycle:
hero enters ProximityGenerationTrigger → Generate()
runs once → fires OnGenerated.
Spawns all prefabs as children of this GameObject, grouped under named sub-objects (Palisade / Anchors / Fillers / Decor / Lights). The actual spec is looked up from SettlementBlueprints by name — the Ink prefab just sets BlueprintName + Seed.
[ExecuteInEditMode]
public class OrganicSettlementGenerator : MonoBehaviour
- Inheritance
-
objectOrganicSettlementGenerator