Class DungeonLayout
- Namespace
- GrindFest.Dungeons.Procedural
- Assembly
- GrindFest.dll
Pure data result of a layout algorithm. No Unity objects, no geometry. Subsequent passes (geometry, dressing) consume this.
Coordinate system: XZ grid cells. CellSize meters per cell. Cell (0,0) covers world XZ in [0, CellSize) x [0, CellSize).
public class DungeonLayout
- Inheritance
-
objectDungeonLayout
Fields
Methods
- IsFloor(int, int)
True if any room or corridor includes the given cell on this level.